In a Nutshell
At RMIT University's GEElab, we are researching how game design thinking can positively affect and alter architecture & urbanism, mobility, popular media, storytelling, engagement, other sciences as well as society itself.
Play in architecural spaces is often forbidden when the space is purpose built for office or community function. The very concept of skating through the corridors is anarchy.
In PLAY: Subversive Architecture, teams form on the day to undertake cahllenges, dares and quests in the newly built RMIT Design Hub. The game is a great way to meet new people, share a laugh and look for the obscurities in architecturally designed buildings.
Presented by Adelle Lin, Bianca Vallentine and Jess Kilby for the Design Research Institute Convergence Exhibition 2013.
At RMIT University's GEElab, we are researching how game design thinking can positively affect and alter architecture & urbanism, mobility, popular media, storytelling, engagement, other sciences as well as society itself.