In a Nutshell
At RMIT University's GEElab, we are researching how game design thinking can positively affect and alter architecture & urbanism, mobility, popular media, storytelling, engagement, other sciences as well as society itself.
Tepe, S. Greuter, S. Boukamp, F. and Peterson, F. (2012): Playing 4 safety - designing an engaging hazard recognition game for construction safety induction. In: Proceedings of the CIB W099 International Conference 2012, I. Krisiani Tjandra, G. Ofori, E. Ai-Lin Teo (eds.), CIB, Rotterdam, The Netherlands (CIB W099 International Conference 2012) (Best Paper Award)
Greuter, S. Tepe, S. Peterson, F. Boukamp, F. D'Amazing, K. Quigley, K. Van Der Waerden, R. Harris, T. Goschnick, T. and Wakefield, R. (2012): Designing a game for occupational health and safety in the construction industry. In: Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, Daniel Cermak-Sassenrath, Charles Walker (ed.), ACM, Auckland, New Zealand, pp. 1-8 (IE'12 - 8th Australasian Conference on Interactive Entertainment: Playing the System)
Berry, Christopher M. and Steffen P. Walz (2012): Passengers: The Forgotten Players. In: Position paper for the MobileHCI 2012 workshop The Car as an Arena for Gaming. Available Online.
Note: For older publications by Dr Walz, please refer to his former faculty website at the ETH Zurich.
At RMIT University's GEElab, we are researching how game design thinking can positively affect and alter architecture & urbanism, mobility, popular media, storytelling, engagement, other sciences as well as society itself.