In a Nutshell
At RMIT University's GEElab, we are researching how game design thinking can positively affect and alter architecture & urbanism, mobility, popular media, storytelling, engagement, other sciences as well as society itself.
December 2011- (ongoing)
In this research project, a team of RMIT Researchers developed a game for construction industry students to safely experiment with workplace hazards in a game environment. The game aims to address the issue of learner engagement in construction induction training and to increase the retention of what users learn.
One of the key challenges for Occupational Health & Safety training is to engage and motivate learners. Serious Games are a promising vehicle to captivate learners and enhance their retention of important concepts. Trouble Tower aims to entertain players while teaching them about OH&S for Construction. Not only does this game assist with hazard identification and management of hazards through controls, it allows players to interact with, explore and experiment with hazards commonly found on a construction worksite. This enables them to become familiar with worksite safety and learn the consequences of leaving hazards unresolved and the importance of applying the appropriate control. Through its engaging and interactive nature, the game is also intended to help users retain their knowledge of workplace hazards and to assist with knowledge transfer into the real world.
Trouble Tower Team
Chief Investigator
Dr Stefan Greuter
Partner Investigators
Assoc Prof Dr Susanne Tepe
Dr Frank Boukamp Assoc
Prof Dr Fiona Peterson
Prof Dr Ron Wakefield
Christopher Barnes
Dr Steffen P Walz (GEElab)
Development Team
Rhys van der Waerden (Production Management, Programming)
Kim d'Amazing (Game Design, Game Art)
Kalonica Quigley (Game Design, Game Art)
Thomas Harris (Programming)
Tim Goschnick (Game Art) Jeffrey Hannam (Sound Design)
Project Contact
Dr Stefan Greuter
Discipline Head (Games & Animation)
School of Media and Communication
RMIT University
Email: stefan.greuter@rmit.edu.au
At RMIT University's GEElab, we are researching how game design thinking can positively affect and alter architecture & urbanism, mobility, popular media, storytelling, engagement, other sciences as well as society itself.